Publishers · HTML5 Gaming

Your games run on video money. Let's raise it together.

HTML5 portals live and die on video yield — and video is exactly where generic setups leak. Our video SSP has measured 15–20% higher video yield on web video inventory, and our access to Google's AdX for Games beta has measured 20–25% higher fill rates than standard Google AdX across our publishers. Both integrate over what you already serve.

One session · two measured liftsVideo first

Game on. Session depth is the asset — players stay, replay, click next.

Both measured, not modeled — shown against the same inventory, before and after.

The main offer · Video

VAST in, more out.

Archon Flash SSP

Your inventory, as it is.

The video you already serve — pre-roll, mid-game breaks, rewarded — over standard VAST integration. No player swap, no rebuild.

The measured result.

15–20% higher video yield on web video inventory. We'll show the measurement, not just the range.

Alongside, not instead.

The SSP competes with what you already run; it earns its share or it doesn't stay.

Included with onboarding

Google AdX for Games. You're in the beta.

+20–25%
Fill rate vs standard Google AdX · measured on titles like Microsoft Solitaire

Built for games.

Google AdX for Games runs as a separate Ad Exchange entity, tuned for online gaming — video demand with faster response times than standard Google AdX, built for how game sessions actually behave.

Measured, named.

20–25% higher fill rate than standard Google AdX, on titles like Microsoft Solitaire.

Yours at onboarding.

Onboard with us and your titles get access to the Google AdX for Games beta — when Google tests a gaming-specific surface, our publishers are in the room early.

Underneath

The yield machine below both.

Archon Cortex

Price floors retuned twice a week on bid-level auction data — across display and video both. 15–20% uplift on its own.

Certified accounts

Monetization runs under our Google Certified Publishing Partner accounts — Ad Manager 360, the demand and the supply discipline that comes with it.

Who we work with — and who we don't

Legitimate studios, publishers and distributors. Full stop.

The HTML5 world has a piracy problem: portals that rip other studios' games and republish them as their own. We don't touch that side of the market. It's a values call first — and it's also why the demand quality on our network stays high.

The math

We'll let you do the math.

+20–25%Google AdX
for Games
+
+15–20%Archon
Flash SSP
+
+15–20%Archon
Cortex
=
?your
number
Objections, answered

Asked by every portal we meet.

"What does integration take?"
A VAST tag pointed at our SSP for the slots you choose. Your player and your stack stay.
"Does it replace our current SSPs?"
No — it runs alongside them and competes. Keep what wins.
"Where does 15–20% come from?"
Our own measurements on web video inventory, before-and-after on the same slots. The audit shows what the number looks like on yours before you commit.
"We aggregate games from other portals."
If the games are licensed, let's talk. If they're republished without the studio's agreement, we're not the partner for you.

Onboard — or talk it through.

Six fields is all our Ad Ops team needs to come back with real numbers and next steps — integration and optimization included.

We reply to the email you provide — within one business day, after reading the video stack, the display side and the player.